Read the color. Then read the attributes.
Equipment uses five name colors. Rarity and enchantment are separate: a green item can be +0 or +12, and enchanting does not change its rarity.
Standard equipment. A useful starting point; no rarity glow.
The first step above standard gear. Colored name and rarity glow.
A higher equipment rarity with stronger visual effects.
High-rarity equipment, including the Victor’s arena set.
The highest equipment color tier supported by the current system.
Attack Power is not Combat Power.
- Attack Power · AP
- Your weapon’s offensive stat. Together with your character’s progression and combat rules, it influences weapon damage.
- Armor & Defence
- Different protective attributes. Read each item’s values rather than treating them as one interchangeable number.
- Critical chance & critical damage
- Chance improves how often a weapon attack critically strikes. Extra critical damage improves the critical hit’s damage. Enchanted-weapon critical bonuses apply to weapon attacks, not spell damage.
- Combat Power · CP
- A private overall estimate of character strength built from effective attributes. It helps compare gear; it does not replace good positioning, healing or aiming.
- Speed, health, mana & resistances
- These shape movement, resource pools and protection. An item that improves your preferred playstyle can be valuable even when it is not your largest AP increase.
Compare the item you would actually wear.
Hover or inspect an unequipped item for the estimated Combat Power change: green is an increase, red is a decrease and white is neutral. An already equipped item does not show an extra equip gain.

Item name and innate attributes follow rarity color. Enchantment additions are purple in the breakdown. The Stats panel shows the combined total; hover a stat to see its components.
Only equipped, eligible gear contributes its equipment bonuses. Spare gear in your backpack is something you carry, not an extra set of active attributes.
Three effects. Three different reasons.
The glow behind your character
Your equipped weapon’s rarity controls the colored aura behind the character. White equipment has no rarity glow.
The sparks around your character
All seven slots must be equipped and at least green: helmet, armor, legs, boots, shield, ring and amulet. Their lowest rarity determines the effect’s color. The backpack and weapon do not count for this full-set requirement.
The purple angel wings
Wings appear at a combined enchantment total of +20 across weapon, helmet, armor, legs, boots and shield. They develop as the total rises toward +72 — six pieces at +12. This is a visual display of your enchantment progress.
For example, a +4 weapon, +4 helmet, +4 armor, +4 legs, +2 boots and +2 shield add up to +20. That unlocks wings without any single item being above +4.
Learn how to enchant your equipment →